<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Fuchsia Studios]]></title><description><![CDATA[What we're working on.]]></description><link>https://blog.fuchsiastudios.com/</link><image><url>https://blog.fuchsiastudios.com/favicon.png</url><title>Fuchsia Studios</title><link>https://blog.fuchsiastudios.com/</link></image><generator>Ghost 3.21</generator><lastBuildDate>Wed, 08 Apr 2026 11:29:56 GMT</lastBuildDate><atom:link href="https://blog.fuchsiastudios.com/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[So much progress, so few devlogs.]]></title><description><![CDATA[<p>We've been working hard on the game, especially recently.  The list of changes is almost too much to comb through, but here are some of the highlights:</p><ul><li>We added TONS of new crops</li><li>We added ANIMATED crops to make rare crops feel extra special.</li><li>We added GIANT crops that take</li></ul>]]></description><link>https://blog.fuchsiastudios.com/so-much-progress-so-few-devlogs/</link><guid isPermaLink="false">60abb9a324dd40072d446762</guid><dc:creator><![CDATA[Pink]]></dc:creator><pubDate>Mon, 24 May 2021 14:42:39 GMT</pubDate><content:encoded><![CDATA[<p>We've been working hard on the game, especially recently.  The list of changes is almost too much to comb through, but here are some of the highlights:</p><ul><li>We added TONS of new crops</li><li>We added ANIMATED crops to make rare crops feel extra special.</li><li>We added GIANT crops that take up multiple squares.</li><li>We added evolutions that require specific conditions, like time of day or weather.</li><li>Oh yeah, we added weather!</li></ul><p>Here's a few screen shots of how the game has changed.</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet" data-width="550"><p lang="en" dir="ltr">New update! We&#39;ve added ANIMATED CROPS!  Animation will be reserved for only the rarest of crops, so be ready to work for them!  Here, you can see &quot;Raindrop Corn&quot;<a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://twitter.com/hashtag/aseprite?src=hash&amp;ref_src=twsrc%5Etfw">#aseprite</a> <a href="https://twitter.com/hashtag/pixelart?src=hash&amp;ref_src=twsrc%5Etfw">#pixelart</a> <a href="https://t.co/fdMKe4Mpmm">pic.twitter.com/fdMKe4Mpmm</a></p>&mdash; Pink (@FuchsiaGames) <a href="https://twitter.com/FuchsiaGames/status/1303397366125469696?ref_src=twsrc%5Etfw">September 8, 2020</a></blockquote>
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</figure><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet" data-width="550"><p lang="en" dir="ltr">Today&#39;s <a href="https://twitter.com/hashtag/pixel_dailies?src=hash&amp;ref_src=twsrc%5Etfw">#pixel_dailies</a> isn&#39;t something I drew, but rather a new addition to the Farm Game! I&#39;ve added snow! I think it looks GREAT, what do you think?<a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://twitter.com/hashtag/GodotEngine?src=hash&amp;ref_src=twsrc%5Etfw">#GodotEngine</a> <a href="https://t.co/sgmwRA8g7Q">pic.twitter.com/sgmwRA8g7Q</a></p>&mdash; Pink (@FuchsiaGames) <a href="https://twitter.com/FuchsiaGames/status/1378139417995530244?ref_src=twsrc%5Etfw">April 3, 2021</a></blockquote>
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</figure><p>Oh yeah! We also <strong><strong>completely changed the entire look and feel of the game</strong></strong>.</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet" data-width="550"><p lang="en" dir="ltr">For today&#39;s <a href="https://twitter.com/hashtag/pixel_dailies?src=hash&amp;ref_src=twsrc%5Etfw">#pixel_dailies</a> I&#39;m experimenting with an idea of moving the farm game to an <a href="https://twitter.com/hashtag/isometric?src=hash&amp;ref_src=twsrc%5Etfw">#isometric</a> perspective.  I actually kind of love how this looks!<a href="https://twitter.com/hashtag/gamedev?src=hash&amp;ref_src=twsrc%5Etfw">#gamedev</a> <a href="https://twitter.com/hashtag/aseprite?src=hash&amp;ref_src=twsrc%5Etfw">#aseprite</a> <a href="https://t.co/8tOEdkDCl7">pic.twitter.com/8tOEdkDCl7</a></p>&mdash; Pink (@FuchsiaGames) <a href="https://twitter.com/FuchsiaGames/status/1378521916361826305?ref_src=twsrc%5Etfw">April 4, 2021</a></blockquote>
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</figure><figure class="kg-card kg-image-card"><img src="https://blog.fuchsiastudios.com/content/images/2021/05/image.png" class="kg-image" alt width="534" height="863"></figure><p>We've made a ton of progress!  I'll hopefully be updating a little more frequently from now on, so make sure to check back often!</p><p>We also have a Discord you can join for up-to-date changes as well as <strong>Game Demos!</strong>  You can join here today: <a href="https://discord.gg/UdKxu8AFrZ">https://discord.gg/UdKxu8AFrZ</a></p>]]></content:encoded></item><item><title><![CDATA[Farm Game DevLog3: Getting Croppy]]></title><description><![CDATA[<p>The focus for the most recent push has been to increase the diversity of crops in the game.  I worked on adding some Turnips and a Sweet Potato while Purple (my brother) worked on some new crops, and they look FANTASTIC.  He made 2 pepper plants, broccoli, and 2 types</p>]]></description><link>https://blog.fuchsiastudios.com/getting-croppy/</link><guid isPermaLink="false">5f3031fe579b9563a6d03b11</guid><dc:creator><![CDATA[Pink]]></dc:creator><pubDate>Thu, 23 Jul 2020 17:37:00 GMT</pubDate><media:content url="https://blog.fuchsiastudios.com/content/images/2020/08/PepperBG.png" medium="image"/><content:encoded><![CDATA[<img src="https://blog.fuchsiastudios.com/content/images/2020/08/PepperBG.png" alt="Farm Game DevLog3: Getting Croppy"><p>The focus for the most recent push has been to increase the diversity of crops in the game.  I worked on adding some Turnips and a Sweet Potato while Purple (my brother) worked on some new crops, and they look FANTASTIC.  He made 2 pepper plants, broccoli, and 2 types of cauliflower.  The peppers especially add some very great color contrast to the other crops.</p><p>We also changed up the base color pallet that we're using for all our crops.  To this point, I had just been using the default pallet that comes with <code>Aseprite</code> but we changed to one that has a deeper array of colors, especially with more greens.  </p><figure class="kg-card kg-image-card"><img src="https://blog.fuchsiastudios.com/content/images/2020/08/image.png" class="kg-image" alt="Farm Game DevLog3: Getting Croppy" width="1086" height="1366" srcset="https://blog.fuchsiastudios.com/content/images/size/w600/2020/08/image.png 600w, https://blog.fuchsiastudios.com/content/images/size/w1000/2020/08/image.png 1000w, https://blog.fuchsiastudios.com/content/images/2020/08/image.png 1086w" sizes="(min-width: 720px) 720px"></figure><p>Here, you can see a lot of the new crops, as well as a <code>SellAll</code> button that was added to make it so the player has to tap a lot less! </p>]]></content:encoded></item><item><title><![CDATA[Farm Game DevLog2: Beginning Work]]></title><description><![CDATA[<p>Work has begun!  So far, progress is coming along fast.  As with any game, everything we're working on now is likely to change before the game is released, but we have a few of our proof-of-concepts in place. </p><p>Here, you can see the simple planting interface.  Obviously, the scale of</p>]]></description><link>https://blog.fuchsiastudios.com/farm-game-devlog2/</link><guid isPermaLink="false">5efa1c25cb7fbf15ef433471</guid><dc:creator><![CDATA[Pink]]></dc:creator><pubDate>Thu, 25 Jun 2020 05:07:00 GMT</pubDate><content:encoded><![CDATA[<p>Work has begun!  So far, progress is coming along fast.  As with any game, everything we're working on now is likely to change before the game is released, but we have a few of our proof-of-concepts in place. </p><p>Here, you can see the simple planting interface.  Obviously, the scale of everything is a mess, but it works! This was a few hours of work, and I'm really happy with the progress so far.</p><figure class="kg-card kg-image-card"><img src="https://blog.fuchsiastudios.com/content/images/2020/07/FarmGameDemo1.gif" class="kg-image" alt width="537" height="936"></figure><p>After I got this working, I wanted to clean up some of the interface.  I zoomed the field in, and started scaffolding a few more features.  Now, we have an actual inventory interface, that keeps track of your seeds, and the Crop HUD was move to the bottom of the screen.  Also, I began working on an "Almanac".</p><figure class="kg-card kg-image-card"><img src="https://blog.fuchsiastudios.com/content/images/2020/07/FarmGameDemo2.gif" class="kg-image" alt width="530" height="936"></figure>]]></content:encoded></item><item><title><![CDATA[Farm Game DevLog 1]]></title><description><![CDATA[<p>We started work on a new game recently that will be targeting a mobile release sometime this year. The game is being developed using the Godot engine, and we plan to release it in both Android and iOS at the same time.</p><p>The main gameplay loop is a simple farming</p>]]></description><link>https://blog.fuchsiastudios.com/farm-game-devlog-1/</link><guid isPermaLink="false">5ef9764f1666327cc39062c4</guid><dc:creator><![CDATA[Pink]]></dc:creator><pubDate>Mon, 22 Jun 2020 05:04:00 GMT</pubDate><content:encoded><![CDATA[<p>We started work on a new game recently that will be targeting a mobile release sometime this year. The game is being developed using the Godot engine, and we plan to release it in both Android and iOS at the same time.</p><p>The main gameplay loop is a simple farming simulator. You buy seeds, you plant them, you wait for them to grow, and you sell them. Beyond that, we're still figuring out what <em>kind</em> of farming simulator the game will be, and how deep we want the game play to go.  Right now, the main goal is to have a fun, accessible game that is easy to sink time into, and lets you play at your own  pace.</p><p>We plan on doing regular updates as the game progresses, to chronicle both the progression of the game, as well as share our process when it comes to game design, development, and art.</p>]]></content:encoded></item></channel></rss>