We started work on a new game recently that will be targeting a mobile release sometime this year. The game is being developed using the Godot engine, and we plan to release it in both Android and iOS at the same time.
The main gameplay loop is a simple farming simulator. You buy seeds, you plant them, you wait for them to grow, and you sell them. Beyond that, we're still figuring out what kind of farming simulator the game will be, and how deep we want the game play to go. Right now, the main goal is to have a fun, accessible game that is easy to sink time into, and lets you play at your own pace.
We plan on doing regular updates as the game progresses, to chronicle both the progression of the game, as well as share our process when it comes to game design, development, and art.